As mentioned in my previous review, this new two-part series by Leigh Bardugo, also set in the Grishaverse, more than fulfils all the promises that the Grisha trilogy failed to fully deliver. Somewhat more than that, even. I absolutely love it!
The Six of Crows duology—whose title both refers to card games and the Crow Club, the gambling house run by Kaz Brekker—takes place two years after the events of the Grisha trilogy (unlike the Netflix TV series, which set them at the same time, whilst deviating significantly from the original storyline) and focuses primarily on Ketterdam, the capital of Kerch, an island nation inspired by the 19th-century Dutch Republic and, to a lesser extent, by New York (New Amsterdam), Las Vegas and Victorian London.
Welcome to the Crooked Kingdom
The underworld of Ketterdam is ruled by rival gangs. Kaz Brekker, the youngest and most ambitious player in the local mob, who combines intelligence, secrecy, charisma and danger, is best known for being a master thief. Willing to do anything for money, he is tasked by wealthy merchant Van Eck with rescuing a Shu scientist from the Ice Court, an unbreachable stronghold in Fjerda. The prisoner is the inventor of jurda parem, an extremely addictive and deadly drug that greatly enhances the abilities of Grishas. Should it fall into the wrong hands, it could have devastating consequences.
For this heist of a lifetime, in great Ocean’s Eleven style meets Game of Thrones (according to the author), Kaz aka Dirtyhands—quite an ironic nickname for someone who never takes his gloves off—starts recruiting his dream team: a spy who defies the laws of gravity, a runaway with a privileged past, a sharpshooter who can't walk away from a wager, a convict with a thirst for revenge, and a powerful Grisha.
The storytelling is structured around the different points of view of the Crows—a motley crew of battered teens who, at first glance, may have nothing in common, but are driven by a shared desire: taking revenge on life.
Crows remember human faces. They remember the people who feed them, who are kind to them. And the people who wrong them too.
Not only does such a narrative choice provide the essential psychological depth to understanding the characters and their interactions by allowing us to get inside their heads, it also enables the author to withhold certain details in order to preserve the element of surprise surrounding her many plot twists.
And despite these glimpses into their past and wounds, the story never loses momentum and maintains a brisk pace. For in Ketterdam, anything can be traded. Not just blows. People too.
When Everything and Everyone Has a Price
Ketterdam is, quite literally, a city built on trade, but one in which commercial logic ultimately comes to encompass even human beings.
Kerch had been built on trade, but how much of that trade had been the human kind?
Young Grishas, snatched from their families in their homeland by Kerch slave traders, are sold into brothels in Ketterdam; while others, fleeing the civil war in Ravka, get exploited in different ways, under the guise of contracts and unrepayable debts. And the more one pays, the more they believe they own the other person.
The Menagerie was one of the most expensive pleasure houses in the Barrel, but its customers were no kinder than those who frequented the dollar houses and alley girls. In some ways, Inej came to understand, they were worse. When a man spends that much coin, said the Kaelish girl, Caera, he thinks he’s earned the right to do whatever he wants.
A child unfit to take over the business empire? No problem: you get rid of them as if they were a faulty appliance and father a new one to replace them.
Sickening political correctness and corruption go hand in hand. Wealth breeds impunity. The Merchant Council governs in the name of prosperity, with the blessing of the gods. Any resemblance to our present-day society may not be entirely fortuitous.
A minister of Ghezen might stand at that altar and rail against slavery, but how much of this city had been built on taxes from the pleasure houses? How many members of his congregation employed boys and girls who could barely speak Kerch, who scrubbed floors and folded laundry for pennies as they worked to pay off a debt that never seemed to grow smaller?
In te, Domine
The gods in this series are not mere symbols. In the Grishaverse, every society has its own beliefs, and these can be used to justify behaviour that ultimately has little—if anything—sacred about it.
Thus, whilst in the Grisha trilogy Leigh Bardugo explored how faith could transform people into saints or monsters, in Six of Crows she pushes this much further by showing how beliefs can serve as a moral veneer for a deeply corrupt system.
Sacred is Ghezen and in commerce we see His hand.
Not only in Kerch, but also in Fjerda, where faith is used to breed and legitimise hatred.
What stands before you is the next generation of drüskelle, the holy order charged with protecting the sovereign nation of Fjerda by eradicating your kind.
In te, Domine. Who truly dominates? Djel through the Drüskelle, or the Drüskelle in the name of Djel to justify their savagery?
For hatred is a poison. A fiery blaze that consumes from within and requires constant nurturing, like an insatiable demon, forever demanding more offerings to keep it under control.
An illusory sense of control that traps you in a spiral of violence and pain until the vessel implodes. Hell is an inner prison that we hold within.
The Prisons We Hold Within
What wounds had his commanders exploited to put that look in his eyes?
Of all the things that hold us captive, hatred is rarely innate. It often stems from a wound that is exploited to fuel this dependence.
So as mentioned in my review of the Grisha Saga, behind the hatred for Grishas is envy, a sense of being deprived of something, and the need to destroy what one cannot possess: “What did it mean to aspire to serve Djel, only to see his power in the gifts of another, to know you could never possess those gifts yourself?”
And, of course, drugs as a literal poison—jurda parem, which alters perceptions and disrupts the body’s chemistry, ultimately destroying it.: “Once the drug has run its course, it leaves the Grisha’s body weakened and the craving is intense. It’s quite debilitating.”
But addiction does not arise solely from a poison, whether real or metaphorical, that enslaves the individual. One can also get hooked on something that momentarily gives them the impression of regaining control.
Thus, the characters spend their time trying to break free from something, whilst stuck in their own wounds, obsessions or needs, which they seek to numb or channel: violence for the gangs, gambling for Jesper, or revenge for Kaz. “Brekker, his Wraith queen, his rotten little court of thugs. A fearless breed, hard-eyed and feral, hungrier for vengeance than for gold.”
And, of course, the most powerful of them all: fear—particularly the fear of death.
Zoya used to say that fear is a phoenix. You can watch it burn a thousand times and still it will return.
No Mourners, No Funerals
The Crows' motto is a cynical reminder of their invisibility in the eyes of society. Outcasts who struggle to survive, against all odds, in the lawless grey areas of the underworld, and who, upon their death, are piled up like dregs onto a funeral barge.
We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren’t chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway.
“Stop treating your pain like it’s something you imagined”, Inej tells Jesper. “If you see the wound is real, then you can heal it.”
It is only by taking a clear look at the Real that we can free ourselves from the illusion.
Wounds and scars are not exclusive to the nobodies. Kings bear them too, as King of Scars—the title of the next instalment in the Grishaverse which I’ve only just started reading—already suggests.
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